AI Insights · Timothy · October 2021
Top 5 Racing Games in Spain Q3 2021: Performance Overview
Discover the performance trends of the top 5 racing games on a unified platform in Spain during Q3 2021, highlighting weekly downloads, revenue, and active users.
In Q3 2021, the top 5 racing games in Spain on a unified platform showcased varying performance trends across weekly downloads, revenue, and active users. This data, provided by Sensor Tower, offers a detailed view of how these games fared over the quarter.
Mario Kart Tour from Nintendo Co., Ltd. saw fluctuations in its weekly revenue, starting at approximately $12.4K and ending the quarter at around $12.7K. Weekly downloads peaked at about 18K in early August before stabilizing around 14.6K by the end of September. Active users showed a slight decline from 159.5K to 145.9K over the quarter.
Need for Speed No Limits by Electronic Arts experienced a notable increase in weekly revenue, rising from $4.4K at the beginning of the quarter to approximately $9.7K by the end of September. Downloads also grew, peaking at 8.6K mid-September. Active users increased significantly from 26.9K to around 32.4K during the same period.
CSR 2 - Realistic Drag Racing from Zynga Inc. had a steady revenue trend with a peak of nearly $5.5K in late August. Weekly downloads saw a peak of about 5.8K in late August, then declined to around 2.3K by the end of the quarter. Active users rose to a high of approximately 59.9K in late August before leveling out around 41.6K by the quarter's end.
Asphalt Legends Unite from Gameloft showed a significant increase in weekly revenue, peaking at $8.3K in early August before settling around $6K at the end of September. Downloads remained relatively stable, averaging around 6K weekly. Active users hovered between 14K and 15K throughout the quarter.
Real Racing 3 by Electronic Arts displayed a mixed performance with weekly revenue peaking at around $5.2K in late August and then declining to approximately $2.3K by the end of September. Downloads showed a downward trend, starting at about 6K and ending at around 3.3K. Active users decreased from 45K to approximately 35.7K over the quarter.
These insights reflect the dynamic nature of the mobile gaming market in Spain. For more detailed analytics and data, visit Sensor Tower.